![]() Save the file.ħ.) Copy the manipulated file to the UPCINitial Folder of the autosave_on_leaving_base-folder.Ĩ.) Fire up SH4, choose "Load Game", open the autosave_on_leaving_base-File and play on. wordpad)Ĥ.) Open the ActiveUserPlayerUnits-file from the autosave_on_leaving_base-folder (Step 1) with your text editorĥ.) In the AUPU-File from the dummy locate:Ĭopy this line and the following lines tillĦ.) Replace the lines (Step5) with the content of the clipboard in the AUPU-File from the autosave_on_leaving_base-folder. Copy it to the desktop and open the copied file using a text editor (i.e. Save the game.ģ.) From the new folder (the one you just created in the saved games folder when you saved the dummy game ) you will need the ActiveUserPlayerUnits-file. Choose date, type of boat and flotilla to match the state of your career as close as possible. How can you continue? Well, there is a workaround: You have to create a dummy file.ġ.) Open your saved games folder (SH4/data/cfg/SavedGames), locate the folder that contains the autosave_on_leaving_base-file using the file creation date and time and make a backup copy.Ģ.) Fire up SH4 and start a new career. So from my experience a conning tower upgrade means end of your career. This bug has been experienced and described before, and -as lurker put it- it is a nasty one. The crew screen showed missing and empty slots. A "Cannot comply" message was displayed instead. Every time I was awarded a new "Turm", the result was a submarine that could not move forward, or backward. « Both the Typ VII and the Typ IX U-Boat will receive conning tower upgrades as the game proceeds. IF YOU HAVE THE TURM UPGRADE ISSUE (from SKIDMAN): Special thanks to Alx Novoros for his permission to dig into KSD. Many thanks to the modders of FOTRSU, of KSD, of WAC5 as Dark Waters has imported elements from there. To access easily the AA crew slots in crew management page, just hit NumPad + Delete to hide HUD !! This is what you should get once Dark Water activated:ĭon't forget to install Large Adress Aware as usual, and set your SH4.exe for NO read only.Dark Waters need some extra RAM!īest play is no more than X1024 time compression!īest is to adjust your settings in Documents/SH4/Data/Cfg/main as: WIP U-Flak Career if you want to try suicidal missions.Activate it only to play U-Flak career at career start. OM_UMark will restaure the external orange mark above your U-Boat while submerged. OM Strategic Map Symbols will bring more accurate map symbols for mission objectives. OM Warm Clothes if you want your crew with warm clothes for Atlantic theater. Can be activated in bunker but best at career start. OM U-Jagd if you want the U-Jagd chrono to find target speed instead of AOBF. OM_SubFlag_When_Snorkel has to be activated to keep a static flag when snorkel equipped. ![]() OM Med and Pac Env, only one activated at a time in bunker, if playing in Mediterranean or Pacific theater. OM Harder Escort L1 and L2, only one activated at a time AT CAREER START, to get harder escorts. They have to be activated after Dark Waters in whatever order only if you need it: Once Dark Waters activated, you will find in your Jsgme 10 optional add-on mods. ![]() Only 1 mod to activate! Original OM is included in Dark Waters. You will need a fresh clean V1.5 install, with fresh clean Document/SH4. and the use of METRIC in the realism settings (not tested on authentic/imperial) WARNING: Dark Waters is designed for 1920X1080 resolution!. Many things has been re-worked, the list is too long to be here. ![]() Dark Waters is a completely new version of my Fifi Compilation for OM+OMEGU.ĭark Waters is based on Operation Monsun (thanks again to Lurker) but without OMEGU to avoid those random CTDs we had.ĭark Waters has new environment based on OMEGU but quite different.
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